AI Insights · Timothy · April 2022
Top 5 Disney Games on Android in the Middle East: Q1 2022
An overview of the performance of the top 5 Disney games on Android in the Middle East during Q1 2022, highlighting trends in downloads, revenue, and active users.
In the first quarter of 2022, the top 5 Disney games on the Android platform in the Middle East showcased varied performance in terms of downloads, revenue, and active users. The data, sourced from Sensor Tower, provides a detailed look into these trends.
Marvel Contest of Champions
Throughout Q1 2022, weekly revenue for Marvel Contest of Champions fluctuated, starting at approximately $26K and experiencing a significant dip to around $3.6K by early March. Weekly downloads began strong with over 7.1K in the first week of January, gradually decreasing to around 2.5K by the end of March. Active users followed a similar trend, peaking at 9.3K in early January and declining to about 6.4K by the end of the quarter.
MARVEL Strike Force: Squad RPG
MARVEL Strike Force: Squad RPG saw a varied revenue pattern, starting at around $6.3K and peaking at $6.2K in the last week of February. Downloads were relatively low, with the highest being approximately 2K in early January and late March. Active users also showed a modest increase, peaking at 2.7K in the first week of March.
MARVEL Future Fight
MARVEL Future Fight experienced a peak in weekly downloads at over 13K in mid-January, but this number dropped significantly to around 924 by the end of March. Revenue trends varied, with a peak of $3.7K in early January and a low of $1.5K by the end of January. Active users were highest at over 40K in mid-January, gradually decreasing to around 27K by the end of the quarter.
MARVEL Future Revolution
MARVEL Future Revolution had a steady but low download rate, peaking at around 1.8K in the first week of January and dropping to approximately 727 by the end of March. Revenue showed a notable peak of $3.7K at the end of January but declined to around $800 by the end of March. Active users started at over 6.3K and decreased to about 3.6K by the end of the quarter.
Star Wars™: Galaxy of Heroes
Star Wars™: Galaxy of Heroes had relatively stable weekly revenue, fluctuating between $1.1K and $2.3K throughout the quarter. Downloads peaked at 1.5K in late February but generally remained low. Active users saw a peak of over 39K in late February and stabilized around 33K by the end of March.
For more detailed insights and data, visit Sensor Tower.